Crimson Call
Spell Normal

Crimson Call

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Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 46
Deck 53

Crimson Call — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 46.5 · Deck: 53 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor, Extender

Why it scores here

Crimson Call is a one-copy Normal Spell that returns a Level 4 or lower Fiend from the GY to hand, with a conditional deck-search variant when Red Dragon Archfiend or a linked Synchro is controlled. Its second clause, a GY banish that grants a second attack, is narrow and depends on an Assault Mode or Red Dragon Archfiend attacker. The 400-deck sample and 97% partner rate for The Crimson King confirm it is a near-universal staple in this shell, but that frequency does not raise its score. The single recorded board shows no starter, searched or payoff role, so the card earns its points from accessibility, recovery value and cheap deck cost rather than from the high ATK of the boards it sits in.

Axis scores

Axis Score Evidence
Accessibility 55 Played in all 400 sampled decks at 1 copy, but the GY-to-hand target must be a Level 4 or lower Fiend and the combo data records 0 starter or searched appearances (observed).
Combo & Conversion 25 Its one recorded board (power index 10, Chaos Ritual) gives it no role, so it converts little on its own from the evidence (observed).
Resource Economy 55 Casting it trades one card for one monster returned from the GY, roughly even, with no extra draw or banish refuel beyond the optional second-attack clause (verified).
Effect & Interaction 5 The text has no negation, removal or hand-trap effect, so it brings no opponent interaction (verified).
Material Utility 0 It is a Spell and has no body to use as material (verified).
Resilience & Flexibility 40 The GY-banish clause works from the graveyard and the recovery is single-use, but Spell activations can be stopped in hand by common interaction such as Ash Blossom, which appears as a top partner (inferred).
Deck-Building Efficiency 80 One copy in a normal slot, no garnet or lock, and it fits 47 distinct archetypes; the Fiend-target requirement is the only real restriction (observed plus verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 46.5, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Level 4 or lower Fiend from the GY to hand, a one-card-for-one recovery (verified)
  • Near-universal in the 400-deck sample at one copy across 47 archetypes (observed)
  • Cheap, single-copy, no garnet or lock cost (verified)
  • Conditional deck-search variant when Red Dragon Archfiend or a linked Synchro is controlled (verified)

Weaknesses

  • Needs a Level 4 or lower Fiend in the GY, so it is dead early and in non-Fiend shells (verified)
  • Second-attack clause requires an Assault Mode or Red Dragon Archfiend attacker and a GY banish (verified)
  • Combo evidence shows no starter, searched or payoff role; the one recorded board scores 10 (observed)
  • Once per turn (verified)

Counters / choke points

  • Hand traps that negate Spell activations, such as the Ash Blossom class (inferred)
  • GY hate that removes the target Fiend or banishes the GY card (inferred)

Best use

Recovery/Recursion for Fiend bodies, with a conditional deck-search route through Red Dragon Archfiend. Decks: Resonator, Archfiend, Bystial/Byssted, Branded. Suggested copies: 1.

Evidence & gaps

  • Verified: Add a Level 4 or lower Fiend from GY to hand, or a Deck Fiend if controlling Red Dragon Archfiend or a Synchro that mentions it (card text); Second attack after a Damage Step attack by Assault Mode or Red Dragon Archfiend, costing a GY banish (card text); Once per turn restriction (card text); One copy in 389 of 400 decks, two in 11 (decks evidence)
  • Observed: Present in 400 of 400 sampled decks, with 97.2% co-occurrence with The Crimson King (decks evidence); Usage statistics show 46.7% to 100% inclusion across six archetype shells (usage statistics); One recorded board with power index 10 and no role assigned (combos evidence)
  • Inferred: Spell activations are exposed to in-hand interaction such as Ash Blossom (inferred from card type); Recovery is a one-for-one, so resource gain is roughly neutral (inferred from text)
  • Data gaps: No banlist token; assumed 3 copies (unlimited) The 400-deck sample is 100% Crimson Call, so it may be biased toward Resonator and Red Dragon shells Combo evidence is one board only; no starter, searched or payoff data No rulings or Vietnamese-to-English translation check beyond the English description top-card data is empty, so no cross-format rank











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